Friday, May 27, 2016

10 Things Every Comic Book Artist Needs To Know

 Realistically speaking (or writing) there are things an aspiring comic book artist needs to know before getting themselves into the wonderful yet treacherous world of indie comics.  The sooner you get familiar with these concepts the better off you'll be getting your at career started.  Unfortunately, these are the types of topics many people will be very political about sharing with you an opinion and sometimes they are also shadowed by the local indie comic community.  The reality is you really need to know this.


Skills

True artistic ability.  Don't kid yourself.  Can you draw or is your imagination and optimism setting you up for failure?  This and an enormous ego will seriously restrict your success in the art world.  You need to know.  Don't ask friends or family members...they will by default praise your efforts.  "Wow... did you draw that?  Very nice!"  No.  Go find other comic book artists in the level that you want to aspire to and prepare yourself to get torn up with a critic.  Don't fight it!  Get as much advice as you can and work on it.  Build up your portfolio.  Work on it constantly.  Give yourself about 3 month of hard work before you go for another critic by a different source.  Even if your art is good...keep working on it.  The comic book artist industry is very competitive.

Style

Decide on your art style and specialty.  Sounds silly?  No.  Writers often look for a particular look when they imagine their work as a graphic novel.  Draw and learn from many great comic book artists in order to grow, but in the end you need to have a consistent art style that defines you.  People should look at your art and say "Hey... that's [your name]'s style!  Pretty cool!"  You'll get closer to your personal style the more you draw.  Some artists draw in noir while others choose a light pastel feel to their art.  What ever you choose, stick to it and make it your own.

Job

Choose a position.  Know right off the bat what you want to specialize in: penciling, inking, coloring, letting...whatever you like the best and feel the most comfortable with.  Even if you like being a cover artist, choose one of these mediums as a back up for work.  I don't just mean how to do it well.  I'm talking about the whole sha-bang!  Know your turn around time (the time it takes you to complete a finished page), your page rate (the amount of money you charge per page of work), and have a portfolio of your work handy as a physical binder AND an online gallery.

Networking

The truth about networking is that it is very difficult in the indie comic industry mostly because the industry is filled with distrust, predators, lack of business knowledge or left brain thinking, and many creators are working on their own projects.  I'm not saying that people are shady...just that yeah, people are shady.  But this atmosphere changes from place to place.  I'm just mentioning what I've personally run into and the experiences of some of my peers.  Many artists don't understand the unparalleled power of the collaboration process.  Its a give and take action and a collective force to create a project.  With honesty and true expectations, a great group of individuals can come together and build a comic, agree on a starting fee, and pay everyone off with the fruit of their labor once the comic is published.  The trick is finding reliable people with strong work ethics that are willing to put in the effort into an amazing project that you can get along with and trust.  Simple enough?  You're better off working with a small group or by yourself until you establish a reasonable source of income from your work.  Then they will flock to work with you, but you will then have to review everyone's work before hand.  Not just any Jack or Sally will do.  

Comic Conventions

You need to understand where comic book conventions stand between incredible events of opportunity and total waste of time.

(Continue in Issue #1)     

Marketing: Creating Excitement!

When it comes to creating a comic book story it usually leads to a climatic conflict.  This is the normal set-up with modern comics.  You have to build up the action, the anticipation, the drama for the reader.  And there are so many avenues to take to get that done.  You can use violent battles, seductive encounters, mysterious events, even the death of a main character to lead to heart of the story.  Its these roads that will get you a wider audience when you finally put it out there for the world to read.

No one truly cares about the superpowers or quick reference back ground that you thought up a few days ago.  People want a story, an experience to associate with your character.  From that story the pieces will help create a press release.  You need to dissect parts of the leading action to give hints of the climax without giving away the ending or story altogether.

One popular way is to ask the question.  What if the reader found themselves in a similar predicament?  What if a particular situation arose that forced the reader to make a hard decision?  You have to create that bond between your main character and your audience. Show them your hero's struggle.

Another common way to generate interest is to show-case the action.  Its like the latest superhero movies where they pan right to where the heroes are clashing with the villains for that monumental battle.  Share some of that great art. Give them a tease at what's inside.

Keep the marketing short and concise.  You don't need to give a full explanation of your story up front.  In fact that will deter a lot of your audience because they're going to feel like they just read your comic in a paraphrase.  Just give them what's at stake, what's the conflict?

Don't go on about how Power Man X was created out of a secret government project and his powers are x, y, and z...and how he's the defender of all and so humble but powerful.  I mean com'on, its his first appearance.  How are your readers going to swallow all of that?  People will read it and give you the all too common "Great job!"  and forget about your comic by the time they go to the next article  on Facebook.

Build the anticipation, Power Man X sacrificed everything for superpowers he never wanted.  Now as the city is under siege by giant alien robots, Power Man X must risk his life to save the few people that matter the most to him or lose his humanity and life to the secret organization that created him.  Add some mystery and drama.

Pictures are gold.  Attach pictures of your comic book or action scenes.  You'll get a much better response from your readers.  Aim for color pictures.  Even if your project is in Black and white, try your best to add color to the marketing.  Use the cover or title to give it that spark.



Remember to pace yourself.  Don't just bombard your audience with full-time marketing at all hours of the day or the typical ten postings on Facebook, one on every comic book related page you're on...because people usually are members to several of them just like yourself.  Resist from the Twitter bomb...unleashing multiple tweets at once about your project.      

This is very important when it comes to marketing your comic.  If the reader doesn't establish that interest quickly they will move on to the next one.    

Wednesday, May 25, 2016

Keeping an Amazing Comic Studio


The studio is where the magic happens.It is the home of the comic artist's inspiration.  Littered with comics, sketchbooks, statues, it is a breeding ground for the imagination.  Each is unique to its owner's style and a destination of pure comic delight. A well organized comic studio will help you be more productive and creative in all of your projects.

The main purpose of your studio is to support your creative endeavors.  It should be a place free from distractions, but full of motivational tools.  Keep in mind that the design of your studio will help you come up with better ideas and lot faster.  Here are some tips to consider when organizing your comic studio:

Your Studio is your research library.  It is your inner sanctum.  You should have a small collection of reference materials that you commonly use during your creative process.  This normally includes comics and graphic novels of your most inspirational artists, books on anatomy, perspective, and other "How to" art books.  I also include books on writing and publishing because its what I do.  Make sure that your collection is customized for you.

Keep you space dedicated.  Not only should this space be free from distractions, but also be completely dedicated to your comic projects.  This space can be a small desk or a full sized room.  The important part is that it is just used for your comic projects. 

If you work on different different media, keep your projects separated.  Have a section for your digital art, another for your acrylic paintings, and perhaps a section for your sketching or traditional drawing.  This way you can accommodate your art supplies in a way that make sense to your productivity.  Staying organized like this will keep you focused.

Have enough art tools out so that you can easily reach for something without losing your train of thought, but not too many supplies that it makes your creative space messy or cluttered.  Boxes and carousels make a great organizing tool for your pencils, pens, markers, brushes, and other supplies. Do not use anything toxic in your studio.  I'm talking about aerosol sprays or heavy paint thinners.  And even if they don't smell it doesn't mean that there aren't any harmful fumes.  You don't want to use that in a space that you're going to be constantly in for hours.

Here is a small list of useful thinks to keep in your studio:

  • Trash can
  • Adjustable lamp 
  • Dry erase and/or cork board
  • Computer, laptop, or tablet
  • Portfolio
  • Art supply bin
  • Pencil/pen carousel 
Remember that maintaining an organized work space help keep the imagination flowing. 


        





Tuesday, May 24, 2016

Comic Writing: Getting Started


There are several great sources explaining the comic book writing process.  I know because I own several of them, including the ones pictured in this blog.  The first thing you have to understand about writing stories for comic books is that it is a dynamic process.  It is often over looked and sadly an under rated function when creating a title by many upcoming creators.  But it is the story that makes comics work.  Many are artists that do not understand the complex writing process, other just under estimate how important the actual story is compared to the art in the pages of a comic. 

The Creative Process

The comic writing process is not complicated but a bit complex.  There are several parts that you need to become not only familiar with but very comfortable working in.  There are books dedicated to the whole process so I'm not going to be able to give you everything in one article.  Its just not going to happen.  But what I will do is share the process in parts, starting with creative process.  Most of these books have a similar beginning so I'm going to quote an excerpt from The Art of Comic Book Writing by Mark Kneece"There are three fundamental questions you should always be asking yourself: How much do I know about the subject?  How much do I care about the subject? And How objective can I be about the subject?"  As you begin to brainstorm for new and creative ideas to write about you will need to consistently ask yourself theses questions. 

Knowledge about the subject

Comics have a wide variety of genre's and an even wider range of readers.  This is the main reason why you need to research the subjects you write about.  Your readers are going to judge your story as they read.  If there are inconsistencies or facts that are just completely wrong you  and your story will lose credibility and possibly lose a reader.  Granted that many of the stories we will write about are fantasy based.  But even with this truth it is important to use popular or familiar ideas in your writing or you risk the chance of losing the attention of your audience.  For example, I write a story called The Legend of Old Cuban Samurai.  I had to spend some time researching the Cuban and samurai culture for the story so that my audience would feel that the story is authentic. Stan Lee said in his Top Ten Tips for Writers, "Be totally factual, or else so vague that you can get away with knowing nothing about your subject. But whatever you do, don't fake it."      

Your personal interest in the subject

You need to have a personal stake in the story in order to really bring out your best writing.  When you make the writing enjoyable, especially about subjects you care about, it brings your stories to life.  There is a feeling of genuineness to the comic book.  This will draw readers into your story.  Your passion is also contagious.  This also translates to a theme and to a message you want to share with the reader. Let it be a question about a situation or why you feel so strongly about a certain scenario.  Write about things you care about.     

Be objective about your subject

(Read more about this article in issue #01)

Sunday, May 22, 2016

Kickstarter: The Star Band Chronicles

L.A. Franco's Star Band Chronicles: The Fall of Anterra is a beautifully illustrated comic book about a group of warriors from the planet Anterra called the Sacred Keepers maintain their watch over an ancient super weapons called the Star Bands.  They have stood watch for ten thousand years and have trained for the day they become active once more.

The Fall of Anterra is the first of the series to kick off this incredible story.   The art is stunning and the concept is great.  Help L.A. Franco get this project off the ground and get a piece of the action by supporting his Kickstarter today.  

Here is a link to the Star Band Chronicles Kickstarter page.



Friday, May 20, 2016

Designing Villains

The Joker is the property of DC comics
One of the biggest driving forces behind most comic book stories are the villains.  They pose or create the greatest obstacles for your heroes to over come.  They have to be as dynamic or even more than your heroes.  And the most successful villains are the ones that have levels of depth to their character.  Here we are going to learn how to create villains with such sophistication in their quality of traits that your readers will love to hate them...or love them!

Bullseye is Property of Marvel Comics
With villains we need to start at the beginning to see what makes them tick.  In most, but not all, a tragic event or accident has somehow negatively affected the villain and twisted his or her fate.  This is one of the best ways to begin to define the underlying foundation of your villain, but remember that characters are constantly changing so understand that you can always make changes later on that will be part of the character development. Marvel's own Bullseye's history is uncertain as he him self has only divulged small pieces of it for the sake of making the story interesting. Its not unheard of for a villain to switch roles and become a hero.  Back to working on your villain's origin.  The world is full of tragedy all you have to do is look around.  From the despair of a father for a child lost in the unforgiving violence of war to the son who loses his father to an illness because of the negligence of a doctor or the pain of a grieving mother of a daughter raped and killed by an unknown assailant to the rage of a daughter for the senseless attack of a church or mall where her mother and family is slain.  You don't need to look any further that the home page of any news site to get the latest dose of rampage.

After building a source of pain for your evil doer start forming their purpose or motivation.  Did the illness that caused Billy's dad to die and the perceived lack of help or empathy because of Billy's our despair convinced him to want others to share in his own grief and so he became a terrorist to medical staff and hospitals.  Was the puppy that just got run over by a careless and uncaring driver the only thing holding Diana from entering her life of an orphan assassin.  Get creative!

Dr. Doom is the property of Marvel Comics
Here's another fun part.  What powers did your super villain gain from the incident.  The plasma weapon test that kill Mark Danger's brother also imbued him with ability to manipulate electricity.  The shock of Kendra losing her Government funding for her lab and life's work created the madness that lead her to create doom's day robots and eventually into a cyborg herself.  The reason doesn't even have to be noble, sometimes people just snap.  After Harry stole Frank's girlfriend Wendy, Frank decided to become his wrestling persona "The Viper" but as a bank robber and hired muscle for the mob.  The Latverian Monarch known to many as Doctor Doom was born brilliant. In a deal with the devil, his mother sacrificed her soul in return for her son to be a ruler. He spent much of his life studying both dark magic and science.

Whatever the case is keep it interesting. Stay away from generic bad guys, unless your just introducing thugs or underlings.  Try to create at least three amazing super villains to keep your heroes on their toes and your readers at the edge of their seats!

  

       

Friday, May 13, 2016

Create the Drama Through Expression

Comics are usually stories filled with drama and there's no better way to show it than the expression on your character's faces.  To really drive the story forward and emphasize the dialogue your characters have to show what they are feeling and how they are reacting to situations in your story.  The concept is easy to grasp but its in the application that artists have trouble with the translation.


There are many expressions to match the vast kaleidoscope of human emotion.  As an artist, especially a sequential or comic artist, it is important that you not only understand the expressions related to the scene, but also know how to draw it in your characters.  Facial expressions enhance panels and take them to a whole another level.  Make it a habit to practice human expression on your character when your sketching studies.

A few basic expressions that you need to master as a comic book artist are: happiness, sadness, anger, surprise, confusion, fear, and determination.  These are the fundamental emotions in almost all great comics.  Learn to build from these emotions like from anger to rage or from happiness to excitement.  Those changes elevate your scenes to create a much better story. Remember, characters need to react to situation and dialogue.  If everyone maintains the same level of seriousness the reader will find it difficult to understand the moon of the scene or even the whole comic.

Rather than starting at the beginning, how to draw a head or face for this matter, I invite you to explore the incredible amount of comic "How to Draw" books, as mostly all of them are very similar in that they introduce you to the variety of artistic tools available in today's market and the basics of drawing simple anatomy, such as that of the head.  No, we're just going to dive right in to some of the common expressions you will use to improve your comic panels and drive that drama right up there.  

Here's a drill that will help you start building your repertoire of facial expressions.  Everything is quality and time.  Take a sheet of paper, usually your sketchbook, and draw 16 to 20 faces per sheet, preferably of the characters you work with, and create as many different expressions as possible in a single view.  A single view would refer to making all the faces a front, profile, or 3/4th view.  Give yourself about 30 minutes.  Remember that working quickly will improve the quality of art per the amount of time spent.  You would be training yourself to make deadlines.

Each expression is a combination of eye brow positioning, eye exposure, and mouth shape. Learn to mix these combinations to form elaborate expressions such as despair, sarcasm, and a spark of insanity.  Practice these dynamic expressions on both male and female characters.  Don't be afraid to push the limits and try something new. 

Friday, May 6, 2016

Creating Intriguing Characters for your Comic Book

The heart and soul of a comic book is it's characters. Daring protagonists and devious villains all surrounded by an incredible cast of side kicks and supporting characters bring a story to life and spark the interest of a wide audience.  Dynamic characters bring a level of sophistication and appeal to the story that to just haphazardly create them is to spell certain doom for your potentially great comic.  Here's what you need to consider when designing a truly unique and inspiring character.

 There is a common mistake among new comic book creators when it comes to drafting up new characters for comic book stories.  For some reason there has been an ongoing misconception that in order to have a likeable character he or she needs to be god-like invincible and have the sex appeal of a porn star.  This is a stereotype carried from popular comics of the 90's during a time where everything had to be bigger, badder, and push boundaries.  But times have changed and as comic fans demand more drama and diversity in their comics the rules have changed.  Comic book characters have evolved to much more than a fancy costume with special powers.

In today's comic reading society your characters need to have depth.  You do this by giving them personality traits and human faults. Alan Moore was one of a few epic writers to change the stereotype of super heroes by humanizing them with social and personal issues.  Orson Scott Card wrote in Character & Viewpoints that characters "...readers want your characters to seem like real people. Whole and alive, believable and worth caring about."  To achieve this level of attraction between your characters and your readers you will have to build them up.

There are many traits that transform your character and bring life to your stories.  Linda N. Edelstein, PH.D. wrote a book called Writer's Guide to Character Traits.  There's a chapter dedicated to 23 personality traits with patterns of inner experience and behavior.  Such personality traits included on the list are the adventurer whose themes are excitement and boldness and the resilient, a personality type which is productive and able to face problems and take personal control.  Stan Lee writes in his book How to Draw Superheroes that there's two superhero archetypes: The S-type and the B-type.  The S-type stands for Superman while the B-type represents Batman. The S-type is a character which is bold and has superpowers.  This character is loud in the sense of being represented with bright colors and the face is visible to show expressions and to give the impression of accountability.  The B-type is a lot more grittier, typically a person without powers that is highly driven by a life altering event to perform incredible feats.

Start your character profile with all the basics: real or alter ego name, date of birth or age, sex, race, religion, culture or ethnicity, family situation such as single, married, divorced, children, parents, etc.  Next add a life changing moment or character defining event in the past, a reputation, good and/or bad habits, give them a flaw or weakness. Give them view points and biases.  Give them a bit of personality. Do they joke around? Are they a shy introvert or social butterfly? Do they hate dogs and love cats?  How do they interact with different people?  Remember, you don't need to fill this out completely before you can start your comic story, but at least have some of these answered to have a foundation to build on as your write your story.

Here comes the typical fun part, choosing powers!  The list is almost endless and feel free to be as creative as you want to be, but keep this in mind: the more powerful your character is the harder it will be to create a believable obstacle or conflict to solve.  I'll entertain the idea of listing several superpowers here to get you inspired:
  • heat or laser vision
  • elemental control
  • invisibility
  • special sight like x-ray vision
  • ability to fly
  • incredible speed
  • shape shifting
  • magic
  • super sense like hearing or sight
  • animal or insect like powers
  • technology based powers like a bionic arm or camera eye
  • super strength
  • mythological power like Thor or Wonder Woman
  • alien like Venom or Martian Manhunter
Give your character purpose.  People always have a reason for doing things.  What motivates your character?  Define the moment.  If your character is a certain way because a loved one passed away, make your readers understand.  Show them how happy they were or the special moments they shared.  If the reader can identify with the moment or event they will become immersed in the character.  Think of moments that people can identify with like birthdays, being sick, losing a friend, moving away, the loss of a family or friend, even the connection with a pet.

Always try to keep your characters interesting by making them dynamic with personality traits, motivations, and life changing events.  Don't be afraid to make them flawed.  It makes them that much more believable.

Tuesday, May 3, 2016

Let's Celebrate Independence!

Manuel A. Carmona shared a great idea: Let's create a "Buy Indie Comics Day".  Most of us are already aware of "Free Comic Book Day" which happens to be the first Saturday in May, but this is a way to build recognition to the ever growing indie publishing section of the market.  With the combined efforts of several indie publishers, we can make this into an annual event.

CWI Comics
According to the comic book sales reported by Comichron,  indie comic book sales make up about 9% of the market for 2015, which was an increase from 8.75% from 2014 and 8.70% from 2013.  In other words the indie market is growing and with this growth comes many opportunities for upcoming artists and new publishers to put out amazing titles.  Another reason indie titles are gaining so much popularity is the availability of more resources for creators like distribution through Comixology, webcomics through Patreon and the use of crowd funding to cover printing and distribution expenses through Kickstarter.

SSF Media
And even though the big two, DC and Marvel, that propel the comic industry with it's block buster hits at the movie theaters, its the indie comics that provide the sweet and salt escape from the mainstream that several fans crave after over indulgence of popular titles and characters.  Titles like Angle Wolf by CWI Comics and Pariah Dog by SSF Comics are samples of the incredible titles out there in the indie publishing market.  Besides that, indies can take their stories and art to places that larger companies can't without the fear of market repercussions or the approval of their sponsors.  When you see diversity in comics like Centinals and NightFire by Genesis Comics you know indies are making comics for everyone to enjoy.   

Genesis Comics
Indie publishers offer a wide selection of genre's and a diverse range of characters and art to suite all audiences.  But the challenge lies in getting the word out.  It wasn't until recent years that comic book stores started carrying titles from indie publishers.  On top of that, indie creators have the challenge of competing with the marking efforts of the larger publishers, not to mention the monopoly of certain distribution channels, where the larger publishers have a higher preference.

Genesis Comics
But indies are not going down without a fight.  Many small publishers can be found in the catalogue of digital distributors like Comixology and the webcomics has many great backers thanks to sites like Patreon.  There's also many resources out there to help indies get the word out like Facebook and Twitter.  But to add a recognized day dedicated to the indie comic book market would be phenomenal!  As it stands Manuel A. Carmona suggested making the first Saturday of August as the "Buy Indie Comics Day" so lets make this official and spread the word.  Lets make this a special day so indie creators should come together and schedule an event to mark that day.