Phil Jimenez is an American comics artist and writer, known for his work as writer/artist on Wonder Woman from 2000 to 2003, as one of the five pencilers of the 2005–2006 miniseries Infinite Crisis, and his collaborations with writer Grant Morrison on New X-Men and The Invisibles. This is a video of Phil Jimenez sharing his process for creating comic pages.
Showing posts with label indie publisher. Show all posts
Showing posts with label indie publisher. Show all posts
Monday, June 18, 2018
How to Create a Comic Page
Phil Jimenez is an American comics artist and writer, known for his work as writer/artist on Wonder Woman from 2000 to 2003, as one of the five pencilers of the 2005–2006 miniseries Infinite Crisis, and his collaborations with writer Grant Morrison on New X-Men and The Invisibles. This is a video of Phil Jimenez sharing his process for creating comic pages.
Friday, June 15, 2018
The Next Big Super Hero Team
Greek Mythology meets Ancient Alien Technology
In case you haven't been to New Your Comic Con 2017 or Megacon Orlando 2018, This is Earth's newest team of young defenders, Rise of Atlantis. The group consist of several young demi-gods who use ancient alien technology to get them super powers. Each of them take on a role of responsibility represented by a Greek god. Under the organizational leadership and guidance of Dean Papadopoulos, AKA "Pops", the young guardians help defend the world through their secret missions.
The story begins through the journey of the team's newest member, Zack, a young Indian genius who is starting his university studies. He is recruited by the young gods and given an amazing opportunity to make a real difference in the world. This is the story of the trials that Zack must face and endure to become the next young demi-god. Rise of Atlantis: Young Gods is a full colored graphic novel by Robert Estape and art by Andres R. Prieto, under Digital Hand Studios. The book is scheduled to be released by the end of the year but is looking into publishing through Image Comics, a large publisher of independent comic books.

The book is currently in the process of production with many new pages updated weekly through the book's Facebook page. As it stands, the book is estimated to be 120 to 140 pages at release towards the end of the year.
Sunday, March 4, 2018
So We're Back?
We've moved back here again. The Digital Hand Studios website is still undergoing some major changes to prepare for online digital sales. So for the meanwhile, as long as that will be, I'll just share articles here. We're still moving forward as a small magazine for indie comic creators, but our release date is still unannounced. If you enjoy our articles and find the information helpful, remember to subscribe.
There seems to be a few great comic art magazines out there with amazing articles, but seldom do they really speak to the unique problems that indie creators face constantly. Most of them focus on the art, lets face it. What we're creating here is a magazine that goes into all those issues that come along when you create a comic book for independent or self publishing. We'll go beyond just the art and get into writing stories and converting them into comic scripts, marketing campaigns that will get your book sold for a wide range of budgets, and how to register UPCs and ISBNs. Learn what you need to know to run your comic book creation business.
As it stands for now we'll be posting new articles and videos every other Sunday. We're still a bit busy working on comic projects at Digital Hand Studios, especially for up coming Megacon in Orlando coming up in May.
Thank you for visiting us! Remember to subscribe or check every other Sunday for new articles.
Stay awesome!
Articles & Topics
For those of you who have been following us, welcome back. To all the new readers, we're a blog/soon to be a comic magazine for independent comic creators. This means everybody who doesn't work for the big two, Marvel or DC. Our articles range from comic art techniques to the writing process for stories. We look into the publishing and the business side of comics, especially getting the most out of your marketing efforts.
There seems to be a few great comic art magazines out there with amazing articles, but seldom do they really speak to the unique problems that indie creators face constantly. Most of them focus on the art, lets face it. What we're creating here is a magazine that goes into all those issues that come along when you create a comic book for independent or self publishing. We'll go beyond just the art and get into writing stories and converting them into comic scripts, marketing campaigns that will get your book sold for a wide range of budgets, and how to register UPCs and ISBNs. Learn what you need to know to run your comic book creation business.What's Else is New?
Moving forward to offer you guys a better experience we've added a YouTube channel to stream content related to our articles and even some cool places or neat art techniques that we can share. We're going to have fun and explore the mysteries of creating comics...I mean come on, that's awesome! So definitely check it out and if you really like it subscribe to it so you won't miss a video.As it stands for now we'll be posting new articles and videos every other Sunday. We're still a bit busy working on comic projects at Digital Hand Studios, especially for up coming Megacon in Orlando coming up in May.
Thank you for visiting us! Remember to subscribe or check every other Sunday for new articles.
Stay awesome!
Tuesday, January 31, 2017
We're moving...
Yes my friends, we're moving... to another website. We are going to be moving our articles to our main website. This has been a great run but that time has come where we have to become committed to presenting a higher quality of information. In the time that we've been doing this we have found a great wealth of information on the creation, distribution, and marketing of comics and graphic novels and even though they fall in the same industry, both are managed significantly different. The same applies to print vs digital publishing.
Our main website will host a magazine style page for New Miami Comics, Miami's local indie resource magazine. I'd like to start including printers and advertisers, distribution methods and guides, upcoming conventions and local comic book stores. There are many resources out there but as a creator its easy to miss, especially when your focussed on your work.
There are a few magazines that touch many of those topics and address the local FLORIDA comic community. Come visit us at:
www.digitalhandstudios.com
Our main website will host a magazine style page for New Miami Comics, Miami's local indie resource magazine. I'd like to start including printers and advertisers, distribution methods and guides, upcoming conventions and local comic book stores. There are many resources out there but as a creator its easy to miss, especially when your focussed on your work.
There are a few magazines that touch many of those topics and address the local FLORIDA comic community. Come visit us at:
www.digitalhandstudios.com
Sunday, January 29, 2017
Starting in February
Starting in February we will be posting our new in depth articles to our Digital Hand Studios website as a subscription based magazine. Our focus is still on bringing the best resources out there for indie comic creators. We hope all of you have enjoyed our articles and find the new format even more creative and helpful.
As our subscribers grows we will add contests and local meetups. We will also consider article writers at that time.
So if you like our articles and find them helpful come check out our new page in February.
http://digitalhandstudios.com/new-miami-comics
What you can expect from our new format:
We are going to dedicate a lot more time to organizing useful articles that creators can reference in their projects and endeavors. We are going to include convention schedules, publishing guidelines for most of the publisher out there, list of comic book specific printers, advise from local artists, writers, and publishers. We're also going to present articles that showcase local artists. We would also include a section for monthly comic stories. The magazine style and articles will be a collection of art and writing techniques, local comic news, and indie comic resources.As our subscribers grows we will add contests and local meetups. We will also consider article writers at that time.
So if you like our articles and find them helpful come check out our new page in February.
http://digitalhandstudios.com/new-miami-comics
Monday, January 23, 2017
Comic Project Work Flow for Indies
Work flow changes from person to person and from studio to studio, but many have several similarities. I'm going to provide a simple work flow for a comic project from concept to finished product. I'm not going to touch on publishing or distribution. I'll save that for another post.
Practically these will be the steps you will more than likely take in create your comic. Feel free to customize it to something you feel comfortable with. This is the steps towards creating a comic project:
If you haven't already, get yourself into the habit of brainstorming for story ideas as a daily thing. Whether you're walking the dogs or doing the dishes (notice I'm picking simple chores and not during brain surgery or at your other job talking to customers...unless comics is your main job, of course) go through scenarios from your everyday and add something special to make it interesting. You see the garbage man picking up the trash...so imagine if he found a dead body or some sort of alien device in the bin. If you come up with something you really like then write a short paragraph like a pitch for it. Keep it simple.
This is also a good time to come up with locations. Draw some thumbnail sketches of places that you would like to use as part of your design. Create rough design for characters for the story. Come up with hero(es) and villain(s).
Story & Script
Putting together a story requires organizing those ideas you gathered during the concept stage. Decide how long you want to work your story, a one shot or spread throughout several issues. The main difference is working with a story "Arch" in making several issues work together under one main theme and plot, while the one shot only deals with the story at hand.
Stories have a beginning, middle, and end. Use a 3 act structure to organize your story. When you feel a lot more comfortable with story telling explore other styles. The beginning, also known as the first act, is used to introduce the reader to the characters and settings. It also introduces o them the problem that will form the story known as the conflict. Many story tellers use a "hook" to gain the reader's interest during the first act. The hook is an enticing situation that creates excitement or intrigue. The second act plays out as the body of the story. It illustrates the challenges faced by your hero(es) to find a resolution for the conflict. At the end of the second act is the climax, or the main battle. Finally, the third act is the resolution. The villain is defeated or plan is foiled. For series with several issues plan on having a cliff hanger at the end of the story to keep your reader wanting to explore the next issue.
Once you have the story organized you'll want to break it down into a script format. This is when you start creating scenes and dialogue. Each page has panels. You'll have to describe what's going on and add the dialogue, captions, and narration for each of these panels. Keep in mind when describing the action in the panel that you're limited to an action or two. There is also a limit on how many words per balloon per panel. Pacing is very important in comics. The general rule is fewer panels per page for action scenes and more panels for slower pacing to create tension.
Pencil sketching and the rest will be explained in a latter post.
Practically these will be the steps you will more than likely take in create your comic. Feel free to customize it to something you feel comfortable with. This is the steps towards creating a comic project:
- Concept
- Story & Script
- Pencil Sketching
- Line Art or Inking
- Coloring
- Lettering
- Editing of Final Draft for Print
![]() |
| Sand Still, Stay Silent Webcomic |
This is also a good time to come up with locations. Draw some thumbnail sketches of places that you would like to use as part of your design. Create rough design for characters for the story. Come up with hero(es) and villain(s).
Story & Script
Putting together a story requires organizing those ideas you gathered during the concept stage. Decide how long you want to work your story, a one shot or spread throughout several issues. The main difference is working with a story "Arch" in making several issues work together under one main theme and plot, while the one shot only deals with the story at hand.
![]() |
| Bul & Bal by Marko Djeska |
Once you have the story organized you'll want to break it down into a script format. This is when you start creating scenes and dialogue. Each page has panels. You'll have to describe what's going on and add the dialogue, captions, and narration for each of these panels. Keep in mind when describing the action in the panel that you're limited to an action or two. There is also a limit on how many words per balloon per panel. Pacing is very important in comics. The general rule is fewer panels per page for action scenes and more panels for slower pacing to create tension.
Pencil sketching and the rest will be explained in a latter post.
Monday, December 19, 2016
Concepts for Clients
One of the best ways to acquire new clients is to provide concept work. You can't rely on a portfolio and a few booths setups at your local comic con. Notice that clients aren't knocking on your door or sending you emails? You have to get out there and work to build up your client bank and referral system. What this simply means is that you have to go look for work by enticing writers or project managers to hire you.
There are many opportunities around you everyday, but many of us are so focused on our art projects and our tendencies to be a bit introverted that we let those opportunities slip away. Share your art as often as possible. Pull out your sketch book at a coffee shop or book store. You're basically telling the world that you create art.
Writers interested in arts tend to ask lots of questions about your work habits and fees so be prepared. Decide on your service...penciler, inker, colorist, etc. Know your turn around time: the time it takes you to complete a comic page. Have a page rate in mind: how much you charge per page of art work. Its ok to be negotiable with your fee but have a ball park figure to start off with. Most clients will find this convenient and will feel a bit more confident hiring you.
Feel free to explore ideas with writers. Many of them have ideas brewing or work with other artists in the past and might be ready for a new project. Use their past projects as a stepping stone and recreate their characters or settings in your art style. People appreciate the enthusiasm and seeing their ideas come life. But be warned, DO NOT USE THIS TACTIC IF THE WRITER IS ALREADY WORKING WITH ANOTHER ARTIST ON THE SAME PROJECT THAT YOUR PITCHING FOR. This will create a rift and in
some cases result in legal issues depending on the contract in place between that writer and artist.
Fill your sketch book with other characters and places than the usual Marvel or DC. Make your own. This shows potential clients that you are creative and able to conceptualize ideas outside the usual mainstream.
There are many opportunities around you everyday, but many of us are so focused on our art projects and our tendencies to be a bit introverted that we let those opportunities slip away. Share your art as often as possible. Pull out your sketch book at a coffee shop or book store. You're basically telling the world that you create art.Writers interested in arts tend to ask lots of questions about your work habits and fees so be prepared. Decide on your service...penciler, inker, colorist, etc. Know your turn around time: the time it takes you to complete a comic page. Have a page rate in mind: how much you charge per page of art work. Its ok to be negotiable with your fee but have a ball park figure to start off with. Most clients will find this convenient and will feel a bit more confident hiring you.
Feel free to explore ideas with writers. Many of them have ideas brewing or work with other artists in the past and might be ready for a new project. Use their past projects as a stepping stone and recreate their characters or settings in your art style. People appreciate the enthusiasm and seeing their ideas come life. But be warned, DO NOT USE THIS TACTIC IF THE WRITER IS ALREADY WORKING WITH ANOTHER ARTIST ON THE SAME PROJECT THAT YOUR PITCHING FOR. This will create a rift and in some cases result in legal issues depending on the contract in place between that writer and artist.
Fill your sketch book with other characters and places than the usual Marvel or DC. Make your own. This shows potential clients that you are creative and able to conceptualize ideas outside the usual mainstream.
Monday, December 5, 2016
Creating the Adventure
Comics can hold such a magical grasp on an audience. They can take you to wonderful and exotic places. Some stories are so bold they become classics. Everyone strives to create a masterpiece. The best way to start is by building a fantastic world full of incredible things and characters. Here are some ideas to think about when planning out your epic comic:
Star Wars and Star Trek are leaders of there sci-fi space genre while Harry Potter and Lords of the Ring lead the way of Magic, sword and sorcery fantasy genre. Choose a genre that you are familiar with and are passionate about. There are many to choose from. Here a re a few to consider:
Make an Art Bible for your project; a file with the collection of notes and references. You need a spectacular setting to immerse your audience. This is very important if want people to feel part of your world. Think about where you want your story to take place, the culture in place, and even the architecture that influences the buildings. It helps to create some locations in good detail. Here are a few details to keep in mind:
Genre
Star Wars and Star Trek are leaders of there sci-fi space genre while Harry Potter and Lords of the Ring lead the way of Magic, sword and sorcery fantasy genre. Choose a genre that you are familiar with and are passionate about. There are many to choose from. Here a re a few to consider:
- Action/Adventure (James Bond, Jack Reacher, Superman, Avengers)
- Mystery (Batman, Sherlock Holmes,)
- Western/Eastern (Jonah Hex, Wolf and Cub)
- Fantasy/Sword and Sorcery (Lord of the Rings, Conan, Red Sonja)
- Fantasy/Magic (Dr. Strange, Harry Potter,)
- Teen (Archie, )
- Sci-Fi (Star Wars, Star Trek, Power Rangers, Voltron)
World Building
Make an Art Bible for your project; a file with the collection of notes and references. You need a spectacular setting to immerse your audience. This is very important if want people to feel part of your world. Think about where you want your story to take place, the culture in place, and even the architecture that influences the buildings. It helps to create some locations in good detail. Here are a few details to keep in mind:
- Land or terrain (Dessert, Space, Ocean)
- Architecture/Design (buildings, landscapes, vehicles, weapons)
- Culture (beliefs like in the "Force" or religion, councils or federations)
- Customs (Traditions, slang, code, ethics)
- Groups, Guilds, Associations
- Diversity
The Great Conflict
Don't be afraid to think in epic proportions for this part. Remember it will have to be something so impressive that it spans through all of your stories.
(Continued in Issue #1)
Monday, November 14, 2016
Best Self-Marketing Practices as an Artists
You keep hearing about you need to put yourself out there... but how do you do it and what works best? I've compiled a small list of things that have worked for me and artists that I know along with what I've read in comic artist books and marketing books. I'll try to keep it simple and straight to the point:
Social Media: Facebook remains the largest most influential social media monster out there. Besides having your personal page for family and friends, create an artist page for yourself with a good amount of art samples for your gallery which will serve as your portfolio. Connect this profile to your Instagram account...you should have an Instagram account if your an artist. Communicate daily or at a minimum every few days with either art or updates on your latest project.
Business cards: You have to have them. You can get them for a good price off of Vista prints. They are a must. Everyone you meet that is somewhat interested in what you do or would like to work with you will appreciate a business card. At the end of the day you are a salesman selling your service or product.
Networking: Oh yes...here's the part so many dread. You need to go out and socialize. Many artist are very introverted so this can play a particular challenge. Go to comic book stores and comic conventions. How to engage in a conversation: Start off with a nice complement (comic art related works well) and smile. Then follow up with an introduction... "Hi, my name is Andres. I draw comics." Have your portfolio with you. Try to avoid showing them your online portfolio on your phone and try to get them to use theirs in order for them to like or follow you.
Small Jobs: Take on small projects to get your name out. You can look into magazines for quick 3-10 page projects. There are also small indie publishers that you can work with but don't expect much money out of it. You can also go for the Mid-Level publishers. This will help build up your reputation. Its good practice on meeting deadlines and meeting editors.
Remember to place your art out there one way or another on a daily routine so that it becomes a habit.
Social Media: Facebook remains the largest most influential social media monster out there. Besides having your personal page for family and friends, create an artist page for yourself with a good amount of art samples for your gallery which will serve as your portfolio. Connect this profile to your Instagram account...you should have an Instagram account if your an artist. Communicate daily or at a minimum every few days with either art or updates on your latest project.Business cards: You have to have them. You can get them for a good price off of Vista prints. They are a must. Everyone you meet that is somewhat interested in what you do or would like to work with you will appreciate a business card. At the end of the day you are a salesman selling your service or product.
Networking: Oh yes...here's the part so many dread. You need to go out and socialize. Many artist are very introverted so this can play a particular challenge. Go to comic book stores and comic conventions. How to engage in a conversation: Start off with a nice complement (comic art related works well) and smile. Then follow up with an introduction... "Hi, my name is Andres. I draw comics." Have your portfolio with you. Try to avoid showing them your online portfolio on your phone and try to get them to use theirs in order for them to like or follow you.Small Jobs: Take on small projects to get your name out. You can look into magazines for quick 3-10 page projects. There are also small indie publishers that you can work with but don't expect much money out of it. You can also go for the Mid-Level publishers. This will help build up your reputation. Its good practice on meeting deadlines and meeting editors.
Remember to place your art out there one way or another on a daily routine so that it becomes a habit.
Wednesday, November 2, 2016
Building Yourself up as an Artist
The reason many artist fail is because they don't get their name out. The industry is very saturated, but even within that pool of artists some have very recognizable talent. Sadly enough several of those waste their efforts in frivolous actions that lead nowhere and quickly become disappointed about the market. Others have the mistaken notion that if they draw well enough opportunities will simply walk up to their door step and knock. All of these artists wonder why they aren't making any money or getting more work. "Exposure", that little word that has gotten so much negative feed back is actually the key.
Many upcoming comic creators have this idea that talent alone justifies them. The almost cliche' argument of "Working for Exposure..." is the high light of almost every new artistic presenter...and yet these are the same artists that can't find new work. As an artist myself I will say and stand behind saying that working for exposure is one of the greatest ways to acquire new and well paying clients and jobs.
The single most important thing to know when you work for exposure is the marketability vs work. In simple terms, do your due diligence and evaluate the opportunity. There is a big difference between working on a full 34 page comic for a first time writer and/or studio versus working a cover or 3 comic pages for a national recognized magazine. Use a little common sense. The opportunities are out there.
To get the best marketing out of it you will want to target national to global publishers and what you would consider small or simple jobs that you could showcase your best art. You can even get some benefit from helping small publishers with small projects as long as they're well known in their local comic book scene. Take on a few mini projects.
When you put your art out there with recognized publishers many clients can view your marketability for themselves. In other words they'll be able to see for themselves that your work sells and is out in the market place. When you help local small publishers the word spreads and others will want to hire you. If you can be a bit flexible with your financing many publishers and writers will want to hire you.
The key thing here is to get your art out there in the market place through recognized publishers and local indies so that you're recommended to others.
Many upcoming comic creators have this idea that talent alone justifies them. The almost cliche' argument of "Working for Exposure..." is the high light of almost every new artistic presenter...and yet these are the same artists that can't find new work. As an artist myself I will say and stand behind saying that working for exposure is one of the greatest ways to acquire new and well paying clients and jobs.The single most important thing to know when you work for exposure is the marketability vs work. In simple terms, do your due diligence and evaluate the opportunity. There is a big difference between working on a full 34 page comic for a first time writer and/or studio versus working a cover or 3 comic pages for a national recognized magazine. Use a little common sense. The opportunities are out there.
To get the best marketing out of it you will want to target national to global publishers and what you would consider small or simple jobs that you could showcase your best art. You can even get some benefit from helping small publishers with small projects as long as they're well known in their local comic book scene. Take on a few mini projects.When you put your art out there with recognized publishers many clients can view your marketability for themselves. In other words they'll be able to see for themselves that your work sells and is out in the market place. When you help local small publishers the word spreads and others will want to hire you. If you can be a bit flexible with your financing many publishers and writers will want to hire you.
The key thing here is to get your art out there in the market place through recognized publishers and local indies so that you're recommended to others.
Wednesday, October 12, 2016
Romance: A Niche' to Consider
As the larger publisher saturate the diversity market many indie publishers look for new niche's to dive into. One such niche' is the romance market. As more young women pour into the comic industry as readers, artists, and writers, this market may start making a come-back. Romance lends itself to a wide variety of sub-genres that make it very robust for today's creators.
The current reader requires a modernized version of that classical romance we are use to seeing. The importance of romance is that the reader has to connect with it. As a creator you need to explore pop culture. Many things don't change from generation to generation, but the style and theme does so investigate. By no means is today's market as simple as "boy meets girl". You should explore current issues and culture for ideas.
Romance is about relationships. This is a great opportunity to create diverse and intricate characters. Explore personality traits and work on interesting dialogue. Remember that your main conflict should be a relationship problem. Remember that you might find yourself replacing a lot of fist fights with kissing and crying. Become familiar with emotional responses to situations.
Understand your age group and audience. If you are writing to a younger reader keep the situation very simple. Your story will be more about friendships, holding hands and maybe a first kiss. When you deal with a much more mature audience you can dive into more complex topics like adultery, passion, polygamy, and raunchiness. Learn your distributor's guidelines so you can property label your book.
Something to keep in mind: fashion can play a significant role in attracting readers to your book. The art should contain modern styles if appropriate. What I mean is if the story is set in a modern day high school use popular clothes on the characters. It adds a layer of realism that helps the reader submerge into your story. Of course if its in a Victorian age please don't give the characters jeans and tank tops.
Easy tip: You can always try short comics (10 pages or less) to get a feel for your audience and develop your story telling style. Get feed back.
The current reader requires a modernized version of that classical romance we are use to seeing. The importance of romance is that the reader has to connect with it. As a creator you need to explore pop culture. Many things don't change from generation to generation, but the style and theme does so investigate. By no means is today's market as simple as "boy meets girl". You should explore current issues and culture for ideas.Romance is about relationships. This is a great opportunity to create diverse and intricate characters. Explore personality traits and work on interesting dialogue. Remember that your main conflict should be a relationship problem. Remember that you might find yourself replacing a lot of fist fights with kissing and crying. Become familiar with emotional responses to situations.
Understand your age group and audience. If you are writing to a younger reader keep the situation very simple. Your story will be more about friendships, holding hands and maybe a first kiss. When you deal with a much more mature audience you can dive into more complex topics like adultery, passion, polygamy, and raunchiness. Learn your distributor's guidelines so you can property label your book. Something to keep in mind: fashion can play a significant role in attracting readers to your book. The art should contain modern styles if appropriate. What I mean is if the story is set in a modern day high school use popular clothes on the characters. It adds a layer of realism that helps the reader submerge into your story. Of course if its in a Victorian age please don't give the characters jeans and tank tops.
Easy tip: You can always try short comics (10 pages or less) to get a feel for your audience and develop your story telling style. Get feed back.
Sunday, October 9, 2016
Powers and Copy Right
All creators can testify to the satisfaction of making a character for their comic story. And for the most part this is fun and always interesting. Most indie characters end up on a self published comic of some sort and usually make their debut in a local comic convention or two. These characters face many perils in their story but none as devastating as success. You see once your character becomes popular you begin to gain many secret enemies. And their weapon is intellectual copy right infringement!
First thing you need to know if you plan to make a professional character for a commercialized story, comic that you plan to sell, is that there is nothing new under the sun. What I mean is that there are many variations of existing ideas. what's very important to know is that you try to take very obvious elements from other characters...satire being the loop hole in all of this.
One of the fist dangers is comes from the origin story. Have you noticed that there aren't many "Super" anything outside of DC or that the term "Mutant" tends to stay within Marvel as "Metahumans/sapiens" deals with super heroes in DC. These coined terms are some of the few ways large publishers can trip you up when you begin to head towards a recognizable amount of success. Magic and religion seem still pretty open as most big publishers barrow from Greek mythology and various religions...especially in today's hot topic arena. Topcows uses technology to explain their characters super powers and a touch of religion and magic as well.
When you start talking about where you characters get their powers, remember where the land mines are and choose a unique way to explain the source of their abilities or keep it a mystery.
First thing you need to know if you plan to make a professional character for a commercialized story, comic that you plan to sell, is that there is nothing new under the sun. What I mean is that there are many variations of existing ideas. what's very important to know is that you try to take very obvious elements from other characters...satire being the loop hole in all of this. One of the fist dangers is comes from the origin story. Have you noticed that there aren't many "Super" anything outside of DC or that the term "Mutant" tends to stay within Marvel as "Metahumans/sapiens" deals with super heroes in DC. These coined terms are some of the few ways large publishers can trip you up when you begin to head towards a recognizable amount of success. Magic and religion seem still pretty open as most big publishers barrow from Greek mythology and various religions...especially in today's hot topic arena. Topcows uses technology to explain their characters super powers and a touch of religion and magic as well.
When you start talking about where you characters get their powers, remember where the land mines are and choose a unique way to explain the source of their abilities or keep it a mystery.
Wednesday, August 31, 2016
Super Battles, Super Bust!
It would seem all the big publishers are coming out with these large scale wars between super heroes. Its seems like only natural for the smaller indie publishers to follow. I mean with all the super hero movies coming out and big graphic novels or comic series everyone is on a binge for comic conflict. So why aren't you selling more books?
One of the biggest factors that many creators fail to acknowledge is the lack of fan base to drive their comics forward. There are many reasons for this outcome but the most common are these:
Lack of Foundation: You have a great story and a cool group of heroes and villains but not enough going on to get anyone interested. I'm not talking about action. Yeah you got a 10 page battle but the real reason people aren't interested is because they have no connection to the conflict.
Somewhere along the lines you got a little to busy with the awesome battle that you might have forgotten to show your readers why they should care. Even more did you even evaluate the reason, did it sound concerning or believable, how about interesting? Your story has no roots!
Build this up by creating tension between heroes and villains. Add real problems. Make the hard choices. Build a history with your characters so that your readers feel like they have a stake in it.
Great Conflict: Heroes and villains fight all the time. Why is this time so special. You need to find that urgency in the problem they face. Try to get away from cliche's...the bigger publishers have beaten that horse dead a long time ago. Look for fresh new ideas. Use current events as a resource.
The damsel in distress doesn't work in a world fighting for equal rights for men and women. You'll end up with a mediocre response. Avengers: Civil War is practically about human rights. X-Men: Age of Apocalypse is about choosing sides on morality and so on. Find a topic to parallel and work you major conflict from there. A lot of these topics will involve what's wrong or right scenarios and does the end justify the means type questions.
Remember to build your fan base up before releasing a major conflict title. You can use a series of stories leading up to the major issue. This will help get that major title off the ground when you release it since the issues leading up to it will act as your marketing and advertising.
One of the biggest factors that many creators fail to acknowledge is the lack of fan base to drive their comics forward. There are many reasons for this outcome but the most common are these:
Lack of Foundation: You have a great story and a cool group of heroes and villains but not enough going on to get anyone interested. I'm not talking about action. Yeah you got a 10 page battle but the real reason people aren't interested is because they have no connection to the conflict. Somewhere along the lines you got a little to busy with the awesome battle that you might have forgotten to show your readers why they should care. Even more did you even evaluate the reason, did it sound concerning or believable, how about interesting? Your story has no roots!
Build this up by creating tension between heroes and villains. Add real problems. Make the hard choices. Build a history with your characters so that your readers feel like they have a stake in it.
Great Conflict: Heroes and villains fight all the time. Why is this time so special. You need to find that urgency in the problem they face. Try to get away from cliche's...the bigger publishers have beaten that horse dead a long time ago. Look for fresh new ideas. Use current events as a resource.The damsel in distress doesn't work in a world fighting for equal rights for men and women. You'll end up with a mediocre response. Avengers: Civil War is practically about human rights. X-Men: Age of Apocalypse is about choosing sides on morality and so on. Find a topic to parallel and work you major conflict from there. A lot of these topics will involve what's wrong or right scenarios and does the end justify the means type questions.
Remember to build your fan base up before releasing a major conflict title. You can use a series of stories leading up to the major issue. This will help get that major title off the ground when you release it since the issues leading up to it will act as your marketing and advertising.
Tuesday, August 23, 2016
Racism and How to Deal With it in Comics
Comics are not exempt from racism, nor has it been absent from it's pages. We all understand what it is: the belief that all members of each race possess characteristics
or abilities specific to that race, especially so as to distinguish it
as inferior or superior to another race or races. And with recent events police shootings and other events have created a cultural divide and naturally cause an artistic individual to express themselves through their medium. For us its comics, its the creation of stories that translate our opinions on such delicate matters. This article was created to contain the tools necessary to express your thoughts through your comic without being offensive and carrying out your message.
I know there are readers about there that think "I don't care if I piss off some people!". The reason this is wrong is because you'll limit your fan base and maybe put yourself in a bad situation that could cost you a publishing gig or burn some bridges with other great creators. You can still get your message across and let people know how you feel without getting carried away.
Here are a few things we will cover:
Racial Comics vs Hate Speech
Working with Diversity and Culture
Colorful Language
Working with and around Stereotypes
Racial and Cultural Topics and Themes to Write About
This will help you navigate this complex territory without losing any friends and come out with a strong message. Understand that racism and prejudice is making a come back so we as comic creators in touch with young readers have the opportunity to make a difference.
Racial Comics vs Hate Speech
You can write a story about racism and it will fall into one of two categories: a story about racism or hate speech. When you write a story there's usually an under lined theme that is apparent in your story through a series of events and or actions. The resolution should push forth that message by promoting what the theme or message is. The messages used in racial stories illustrate the injustices faced by that particular group of people or culture BUT offer a positive resolution in the end. It is when you finish your story with a negative message that you fall into the hate speech which will limit your success to get the book published or even read.
Working with Diversity and Culture
Understand that there are many different cultures in the world with very unique views. If you wish to work with different cultures you must first do your due diligence and research the culture. Race is one thing but culture is another and usually the one you represent by the way your characters act. You can have a Black, Asian, or Hispanic character but the culture could be Haitian or American Black, Chinese or Japanese, Cuban or Puerto Rican. There are very distinct characteristics about each culture to take into account. Lucky for you, just like you are able to read this article you are also able to search the web for information about different cultures. You will want to research:
Working with Colorful Language
Most cultures have a slang that is particular to them. By using it in context and with the guidelines you have setup for your audience, you can easily submerge your readers into a rich story filled with diversity. Remember to include a translation near the lexicon (slang). Some slang may not be appropriate for your audience, especially if you market to younger readers.
I know there are readers about there that think "I don't care if I piss off some people!". The reason this is wrong is because you'll limit your fan base and maybe put yourself in a bad situation that could cost you a publishing gig or burn some bridges with other great creators. You can still get your message across and let people know how you feel without getting carried away.Here are a few things we will cover:
Racial Comics vs Hate Speech
Working with Diversity and Culture
Colorful Language
Working with and around Stereotypes
Racial and Cultural Topics and Themes to Write About
This will help you navigate this complex territory without losing any friends and come out with a strong message. Understand that racism and prejudice is making a come back so we as comic creators in touch with young readers have the opportunity to make a difference.
Racial Comics vs Hate SpeechYou can write a story about racism and it will fall into one of two categories: a story about racism or hate speech. When you write a story there's usually an under lined theme that is apparent in your story through a series of events and or actions. The resolution should push forth that message by promoting what the theme or message is. The messages used in racial stories illustrate the injustices faced by that particular group of people or culture BUT offer a positive resolution in the end. It is when you finish your story with a negative message that you fall into the hate speech which will limit your success to get the book published or even read.
Working with Diversity and Culture
Understand that there are many different cultures in the world with very unique views. If you wish to work with different cultures you must first do your due diligence and research the culture. Race is one thing but culture is another and usually the one you represent by the way your characters act. You can have a Black, Asian, or Hispanic character but the culture could be Haitian or American Black, Chinese or Japanese, Cuban or Puerto Rican. There are very distinct characteristics about each culture to take into account. Lucky for you, just like you are able to read this article you are also able to search the web for information about different cultures. You will want to research:
- Slang
- customs
- food
- history
- current events
Working with Colorful Language
Most cultures have a slang that is particular to them. By using it in context and with the guidelines you have setup for your audience, you can easily submerge your readers into a rich story filled with diversity. Remember to include a translation near the lexicon (slang). Some slang may not be appropriate for your audience, especially if you market to younger readers.
(To be continued in issue #1)
Friday, August 19, 2016
Romance for Comics
Keep your audience engaged in your comics by the spell bounding effects of romance. Many of the larger publishers know this and use it to add drama to their stories. Romance is an addictive element that can make your stories provocative and suspenseful. But adding romance to your story or even writing romance stories can be challenging.
Romance is the strong and intimate relationship between people. The drama that extends from that relationship fuel many parts of a story. There are many emotions involved in a romance story, but to understand which ones are more apparent you should know what sub-genre you may want to focus on. Here are a few popular ones:
Also to keep up with current trends you can explore inter-racial relations and LGBT.
Remember who your target group is and create stories that would stir up ideas, debate, and awareness.
Romance is the strong and intimate relationship between people. The drama that extends from that relationship fuel many parts of a story. There are many emotions involved in a romance story, but to understand which ones are more apparent you should know what sub-genre you may want to focus on. Here are a few popular ones:- Contemporary Romance: Romance novels that are set from 1950 to the present that focus primarily on the romantic relationship.
- Erotic Romance: Novels in which strong, often explicit, sexual interaction is an inherent part of the love story, character growth and relationship development and could not be removed without damaging the storyline. These novels may contain elements of other romance subgenres (such as paranormal, historical, etc.).
- Historical Romance: Romance novels that are set prior to 1950.
- Inspirational Romance: Romance novels in which religious or spiritual beliefs (in the context of any religious or spiritual belief system) are an integral part of the plot.
- Paranormal Romance: Romance novels in which fantasy worlds or paranormal or science fiction elements are an integral part of the plot.
- Romantic Suspense: Romance novels in which suspense, mystery, or thriller elements constitute an integral part of the plot.
- Young Adult Romance: Romance novels in which young adult life is an integral part of the plot.
Also to keep up with current trends you can explore inter-racial relations and LGBT.
Remember who your target group is and create stories that would stir up ideas, debate, and awareness.
Friday, July 1, 2016
Panel Flow
With this in mind lets understand how a reader follows cues or clues. We are all animals of habits. People tend to look at each other and wonder what each of us is seeing so its normal for people to follow eyes. That means your reader looks at the direction of where your characters are staring at. Its a natural flow to follow the direction everyone is looking at so keep that in mind when positioning your characters.
Next is the action flow. In real life people tend to go towards the same direction as where the crowds go. call it an instinct. People want to know where someone or something is headed to. This also becomes a natural focal point. Aim towards pushing the action towards the next panel or word balloon.
Lastly, people have to read your comic book story so they will be looking for those captions and dialogue balloons.
Use a combination of these to lead your reader as gradual as possible through your comic book pages. It will enhance your reader's comic experience while enjoying your story.
Wednesday, June 29, 2016
Going Places
Many readers want to find an escape from their everyday world through your comic. Its part of the fantasy. Don't shy away from creating amazing back grounds, profound panoramic panels, and beautiful open splash pages used as the establishing point. Make it a habit of drawing and including back grounds and establishing points throughout your story.
The open establishing shot, as the picture on the top of this blog. It conveys a strong opening message and welcomes the reader to your adventure. The establishing shot is usually a panel displaying the current setting or location of the story. There should be one every time you change locations in your story. This will help the reader understand that they have traveled elsewhere in the story.
Establishing shots can be full page splash page, two page spread, a panoramic scene panel, or a regular panel size; it all depends on the effect you're going for. Take your time and think about the impact that you want that specific panel to have on your audience one they reach it. Give it a high amount of detail. You want the reader to be left mesmerized as they look at all there is to see.
Use references. Look at scenes similar to what you're planning. There is a lot to consider. Perspective and point of view are among the first that come to mind, but think about the mood, the color scheme, even the items and architecture. Do your due diligence when it comes to designing the space for the scene. Be creative.
Wednesday, June 22, 2016
Basic story foundation
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| Beautiful artwork by Greg Tocchini |
The beginning is exactly that, t
he beginning. It is used to introduce an idea, situation, characters, and the setting. Take your time to give some details of the people in your story. show their interest or involvement. Produce a question for your audience. Ask them what they think about a particular topic. Show them that something is going to happen. Welcome your reader to your world. Make them feel part of the story.
![]() |
| Beautiful artwork by Greg Tocchini |
The main conflict should be a turning point. It should be grand and exciting. Don't cop out on this part of the story. Really put everything on the line. People love excitement and risk. Readers want to learn or imagine how your characters were able to resolve the conflict, how Super guy and Mega dude foiled Dr. Devastation's plans. Make it creative and dynamic. Do your due diligence on the resolution you choose for the problem at hand because your readers will challenge it, be assured of it.
The end should answer almost every question that the reader might have unless you plan to leave it as a cliff hanger, as in mot continual comic series. But at least answer the main questions in your current story so your reader doesn't accuse you of leaving plot holes in your comic book.
There are many different story structures but this is the basic one used in many comic books so learn it and build from it.
Saturday, June 11, 2016
Meet & Greet (Updated Date changed)
Attention! Date has been changed to the following week due to Supercon!
Calling All Comic Book Artists/Writers Near Miramar
July 8th
6:00pm
Panera Bread on Miramar and Dykes
Come and join your fellow artists for a simple meet and greet. Get to know the different artists near you and their work. Many of us know each other from several Facebook comic pages or we've run into each other at numerous conventions, but what I'm proposing is a simple meet & greet where we can bring and share our comic book art in a relaxed environment. Bring your sketch books and enjoy some coffee with other artists.
No admission fees or booth fees.
Some where relaxed to draw and eat.Miami is experiencing a fluctuation in creativity. As art districts begin to pop up in many places it would seem a great time to cultivate this culture up in Broward. There are great comic book stores in the area and a good amount of talent to work with. Sharing our creativity in person, explaining our techniques, and stories will inspire all of us in creating better art.
Stay tuned on your Facebook page New Miami Comics for the event.
Hope to meet a lot of creative talent out here!
Friday, June 3, 2016
Deafening Diversity: What This Means for Indie Publishers
Racial diversity in comics has long since been a rather controversial topic. Apparently since the golden age of comics diversity in main characters has been quite absent from the medium. It wasn't until the silver age that black characters took on main roles. One of the first mainstream characters was the Black Panther in 1966. Latino or Hispanic followed after with the exception a few characters like El Zorro. Now in modern day comics we find a much more diverse characters throughout the larger publishers, which is great. But now as all the large publishers fight to take on as much diversity as possible how does that affect the smaller indie publishers?
Traditionally indie publishers acted as the leaders in pushing the limits. Many publishers were even labeled as "underground" just solely on the topics of genre's they produced. Typically indie publishers has a very wide range of topics to chose from that made them so different from the larger publishers, who were also constrained by their sponsors. This was the upper hand advantage that indie publishers could go to in order to compete. But as the views of society broaden and become more liberal so too has the range in which the larger publishers operate. Hence the issue of diversity which was a few years ago a playground for the smaller publishers and still a field of land mines for the larger companies, now has overrun the world of comics. And even though I'm glad that diversity has gone as far as it has with comics, it also worries me because of the fear that the larger publishers will begin pushing it to extremes.
How so? Well just look into the latest controversies over the choice of actors playing ethnic roles and the out cries claiming white washing in Hollywood. For those who are not familiar with the term, its when white Anglo actors take on a role associated with a character of a specific culture or race.But that isn't the question that I'm really posting here. It comes down to what do indie publishers do when the larger companies take over their niche'? Now that they are claiming in full force the diversity market what now? The indies proposed the question of diversity in comics and the larger publishers answered it. The smaller comic creators can continue to write diverse comics but eventually Marvel and DC will swallow the market for that niche', leaving many companies searching for a new market. It doesn't mean that smaller publisher will stop writing about diversity in comic, but it will mean that they will need more than that to compete in the highly competitive market of comics.
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